Studio DAR · Global Strategy

DAR
WAR

The war is decided on the briefing map

A turn-based global strategy about a modern conflict on the map of Ukraine. Every piece of equipment is an individually modeled unit with its own cost, fuel consumption and tactical role. No generic categories — only numbers, logistics and decisions that determine the fate of the front.

40+individual unit models
6hub cities at launch
4seasons affecting the front
SCROLL
Game Modes

Three ways to wage war

From a solo campaign against the AI to ranked battles against headquarters from around the world.

01 / ONLINE

Online Mode

Live headquarters against live headquarters. Asynchronous turns, your own economy and intelligence — the one who thinks a move ahead wins.

02 / OFFLINE

Offline Mode

Campaign against an AI opponent. Learn the mechanics, test tactics and gather resources without a timer breathing down your neck.

03 / TOURNAMENT

Tournament Mode

Ranked brackets, seasonal tournaments and combat glory for headquarters that proved their superiority in direct confrontation.

Your first day at headquarters

Depth without chaos

40+ pieces of equipment sound intimidating only until you meet them one at a time. The tutorial walks through each system in sequence — nobody throws a recruit straight into EW warfare and commander management.

Economy

Gold, fuel, first buildings

Movement

Action points and terrain

Combat

Your first clash and first repair

EW

Your first jamming dome

Commanders

Your first hired general

Depth of simulation

Every number matters

DAR WAR is built on a detailed game design document: damage formulas, fuel logistics and an individual card for every piece of equipment.

01

A living economy

Gold and fuel are capped by warehouse limits — any surplus burns off. Five building types set the pace of your war.

02

Terrain-based combat formula

Damage depends on terrain type, ±15% randomness and unit condition — an army with low HP hits twice as weak.

03

Individual equipment roster

No templates: the Abrams, Leopard, T-90M and T-72B3 each have their own fuel use, HP and off-road penalties.

04

Air defense and interception

Every missile launch is a dice roll for interception. Run out of gold, and the sky opens up.

05

EW and cyber warfare

Invisible jamming domes blind enemy reconnaissance and scramble the coordinates of high-tech weaponry.

06

Dynamic weather

Mud season ties wheeled vehicles to the roads, while winter frost freezes rivers — and infantry without shelter.

±15%Damage randomization
5Special building types
30%Chance to salvage disabled units
20 kmStrategic SAM radius

Fair play is a promise, not a slogan

If DAR WAR ever introduces premium currency, it will never touch combat power — only production queues and cosmetics. Victory in Tournament Mode comes from decisions on the briefing map, not from your wallet.

What's next

Roadmap

DAR WAR doesn't end at launch — seasonal updates keep the front alive.

Now
Early Access

Core equipment roster, Offline campaign, first tournaments

Season 1
New equipment models

Expanded air defense and aircraft roster

Season 2
Coalitions

Alliances and shared intelligence in Online Mode

Season 3
Tournament maps

New theaters of war for Tournament Mode

Join the front

Headquarters is awaiting orders

Join the DAR WAR early access and be the first to get the map, patch notes and a spot in closed tournaments.